Table of contents
Contents
Nineteen chapters across five parts. 4 are free to read in full. The rest open their first section as a preview.
19 chapters5 h 54 min4 free
Part I
4 ch · 79 minFoundations
- 01Introduction to 3D Point CloudsFreeWhat a point cloud is, where it comes from, and the pipeline this book follows.15m
- 02LiDAR PrinciplesFreeThe physics of laser ranging, from the pulse outward to the georeferenced point.22m
- 03Acquisition SystemsFreeAirborne, terrestrial, mobile, UAV, handheld: how to choose, and what each one quietly fails at.26m
- 04Data Formats and Spatial IndexingLAS, LAZ, E57, COPC, and the kd-tree / octree machinery underneath them.16m
Part II
4 ch · 67 minPreprocessing
- 05Sampling and ResamplingVoxel-grid, farthest-point, Poisson-disk: when each one is the right answer.14m
- 06Filtering and DenoisingStatistical, radius, and learned outlier removal, evaluated on real scans.15m
- 07Normal Estimation and CurvaturePCA-based normal estimation, orientation, and what curvature actually measures.16m
- 08RegistrationPairwise and global alignment: ICP and its modern variants, plus learned matchers.22m
Part III
5 ch · 87 minCore Processing
- 09Ground ExtractionCloth simulation, progressive TIN, and how each fails under dense vegetation.18m
- 10Local Features and KeypointsDetecting repeatable points across scans before describing them.14m
- 11Segmentation and ClusteringRANSAC, region growing, DBSCAN, and the geometry of separating one object from the next.19m
- 12ClassificationFrom hand-tuned rules to random forests to PointNet, with honest accuracy numbers.20m
- 13Feature DescriptorsSHOT, FPFH, and learned descriptors as the front door to registration and classification.16m
Part IV
3 ch · 51 minAdvanced Processing
Part V
3 ch · 70 minFrontiers
- 17ApplicationsFreeWhere the algorithms go to work: mapping, infrastructure, heritage, autonomous systems.28m
- 18Deep Learning on Point CloudsPointNet to PointNeXt and the architectures that actually generalise across datasets.22m
- 19Neural Rendering and Gaussian SplattingNeRF, 3DGS, and the new boundary between point clouds and view synthesis.20m
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